Monday, September 14, 2009

Ruinous Powers Overview

I thought I'd do a segment on what I feel each of the four Chaos powers armies were for. A general overview of each gods strength and weakness in my opinion.

Khorne: His followers are made for close combat. What I have noticed is that most get power weapons and hive high to mid toughness and strength. You should note that they do not come with grenades so if assaulting through cover you will strike last. Khorne also generally gives his followers Furious charge upping Strength and initiative on the charge. With Khorne units you want to be aggressive and charge rather than be charged. You also want to use cover because most have a high invulnerable save. I like to use Khorne units against Marine units or other high armor save armies.

Slaanesh: Most Slaanesh Daemons have high initiative and number of attacks but low toughness and strength. Most also have rending and offensive and defensive grenades. This means they generally strike first with a bucket load of attacks. Their low toughness means that you want to kill whatever unit they attack. They are fragile and don’t fare well if charged are counterattacked in combat. With Slaanesh units you also want to use cover to your advantage as there save is also high. These are what I like to use against horde armies such as Orks, Tyranids and Imperial Guard.

Tzeench: This is where a Daemon Army gets its shooting. Tzeench units generally have a lower invulnerable save good shooting weapons but are paper in close combat. Remember that when our units Deep Strike we can only run or shoot on the turn they come in. Tzeench units (and the SoulGrinder) are the units you want to use if you want a first turn torrent of fire. Tzeench I use against most armies and try to overwhelm with number of shots. If you use Flamers of Tzeench they are great anti horde. Screamers are good anti tank.

Nurgle: These units are the toughest we can get and also the slowest. Nurgle units excel at being shot or attacked. Most have feel no pain and their invulnerable save. They also have poison weapons wounding when other units can’t. These tough suckers I use for both Icon duty and as a fire sponge. They will almost always hit last in combat but when they do hit they have a chance to wound regardless of toughness. Therefore I use these as multi-wound, high toughness, character and monstrous creature assassins.

Monday, August 24, 2009

FAQ

Sadly there is no FAQ for the Chaos Daemons. I like to say its because we Daemon players are so well informed that we can always answer any question that comes up. So in the absence of a official FAQ of any kind I will post the answers I have gleaned about Daemons of the time I have been playing them. Feel free to correct any mistakes I may have committed.

Daemonic Assault: Here are some basic about Daemonic Assault. You split your force in half by UNIT not by model. If you have an uneven number of units you can make the split uneven. So say you have 11 units total you can have the first wave be 6 units while the second wave is 5.

Daemonic Assault (Deployment): Our Daemonic Assault supersedes the deployment type for most missions. This means that our deployment is always by Deep Strike while ignoring force organization for the mission. I personally love telling a player that he only gets two troops and one HQ while I deploy half o my army via deep strike…

Alternate Models

Bloodthirster: Here is the model I went for in place of a Bloodthirster model from GW.

I hate the Games Workshop one, It looks like a Bull who picked up an ax and has hemorrhoids.

I finally settled on Thagrosh the Messiah from Privateer Press. The model is gorgeous and easy to put together. It looks like it radiates hatred and evil bloodlust. Anyway here is the link:

http://privateerpress.com/hordes/gal...sh-the-messiah

I post some pictures when I am done painting it.


Plaguebearers: I found some great models to use as Plaguebearers. Check these out:

http://www.heresyminiatures.com/hv043.htm

I just purchased some direct from the website and with shipping 6 came to $30.00 US. Not bad at all. I'll post some pictures when I get them painted.

I also asked for the Cyclops alternative heads. They are free with them.

For my special Plaguebearers like those with Noxious Touch I purchased two of the Vomiting Blight Heroes and green stuffed some capes on them. I hope to have some pictures up soon. For now here is the pictures from Heresy Miniatures:




Fiends of Slannesh: Now I can’t stand the six booby horse models that Games Workshop provides. So in my search I finally settled on these:

http://www.rackham-store.com/boutique_us/fiche_produit.cfm?ref=SCLV04&type=842&code_lg=lg_us&num=51&pag=2

Here is the picture:

I have already converted them and put them on new resin bases. I found that the plastic on these was very malleable after a bath in hot water and cutting through it was a breeze. I bought mine at www.thewarstore.com but see that they are out now.



Daemon Prince: Here is my next Daemon Prince (Princess). This model is beautiful and would kick but as a Slaneesh Daemon Prince or a Greater Daemon for Chaos Space Marines. Look at the picture, follow the kink and drool.



Link: Andrea Minatures



I will post pictures of my Alternate Bloodthister, Plaguebearers, and Fiends of Slannesh soon.


Unit Overview

HQ

Bloodthirster: Lately I have been really warming up to this guy. Bare he comes with Daemonic flight so he can reach out and touch someone, and Iron Hide for that marine like 3+ save. I tend to take him in this configuration because he can pretty much devastate anything he touches. If I am using him as a tank hunter I’ll give him Unholy Might. That makes him a tank pealing strength 8 (9 on the charge and initiative 6) plus that 2d6 armor penetration for being a monstrous bad ass. That means he gets 5 (6 on the charge) attacks that on average penetrate AV 13. The Unholy Might also lets him double out marines making him a Nob killer too. Not too bad for the points cost.

Keeper of Secrets: I really like her. That initiative 10 can really put the hurt on just about any unit. She has six (7 on the charge) strength 6 monstrous creature attacks (no armor saves). I don't usually put on the unholy might as strength 7 doesn't really do anything for you. Strength 7 doesn't double out anyone that str 6 does and since she is a monstrous creature she gets 2d6 armor penetration anyway. I do like to give her Soporific Musk. That way if she bites off more then she can chew I can get her the heck out of combat (Hit and Run special Rule). One more thing: I like to have her come in and put the finisher on a already assaulted squad. If they break she will run the squad down every time.

Herald of Slannesh: This lady could be one of the best units in 40K. Now she doesn’t shine until you look under her, to the Chariot. Bare she is a high initiative, high attack, low toughness, two wound model. But add a chariot, Soporific Musk, and Unholy Might she becomes you enemies’ worst nightmare. These upgrades give her marine strength and toughness, FIVE WOUNDS, six attacks and a very nice 4+ save. Oh and how can I forget she has fleet and the Cavalry rule. That makes a six inch move, a fleet roll and a 12 inch charge possible with a nineteen to twenty four inch threat range. If they run into anything they can’t kill right away they have Hit and Run too! Yes, ridiculous I know but it gets better. With heralds you can have two per HQ spot. So that makes four of these ruthless wenches tearing up the battlefield eating up units and with rending, tearing up armor. Best points in the game I believe.

Troop

Plaguebearers: I use these as either objective holders or as monstrous creature killers. Remember with their plagueswords they hit on a 4+. It’s a poisoned weapon too so remember if the unit ‘s strength (4) is the same or higher than the targets toughness you get to re-roll failed to wound rolls! I also put an icon in my unit as I am sure the Icon of Chaos will be there with the Plaguebearer’s Feel no Pain and a 5++ save. The drawback to these is they are glacially slow. I have quite a few times missed my deep strike with these and found that effectively they are out of the game.

Daemonettes: these are some mean chicks! You need to use them in numbers as they are fragile. A 5+ invulnerable save seems good on paper but if these ladies get shot they will die in droves. I love them for their sheer killy potential. If you can get them to an enemy unit it is basically dead. They generally strike first, hit marines on a 4+ and then can rend! Makes me teary eyed just thinking of the carnage. They are fleet too, damn get some of that.

Elite

Fiends of Slaanesh:Now that I have some models I like I have run a unit of four Fiends. I think I will talk what makes these good first.

Five rending attacks on the charge, oh ya baby. High initiative so you get to attack is awesome and Hit and Run to get away to fight another day. They are beasts so they get the 12” charge to make your enemy cry. Also having two wounds is never bad. They are cheap points wise coming in 10 less than a Bloodcrusher without any upgrades.


The bad is bad though. Unlike all the other Slannesh units they do not have fleet or Aura of Acquiescence (no grenades). These two oversights, especially the lack of grenades makes me want to leave these at home in favor of other Daemon units. Lastly they have a 5+ save and Toughness of a Marine. This means under weight of fire they die in droves.


Heavy Support


Soul Grinder: 160 points of bad ass, period. I run as many of these as I can take. I run them with Phlegm. Big fat strength 8, ap 3 marine killing template of doom! They can vomit if you wish for that flamer template of fun, shoot their Harvester for six shots of str 4, ap 5, or god help the opponent assault with 4 Strength ten no armor save attacks. Wrap that all up with fleet if you want they are just too good to stay at home. Oh ya, I forgot they are armor 13 on the front and sides (armor 11 on the rear, dang) and because they are Deamons they ignore shaken or stirred (stunned) results.

Intro

Hello and welcome to Veritechc 40K Chaos Daemon Compendium

This is where I will give an overview of the various Daemon Units and list the secrets and knowledge that I have painfully gleaned as a new Daemon player.

Now I love the Chaos Daemons but let’s face it, some of the models leave something to be desired. In the Alternate Model Section I’ll post pictures and links of figures I think could work for you.

As there is no official FAQ for those of us who were born to Chaos I will also include any rulings here that I have gathered.

So let the secrets of Chaos be revealed.